Disney's 12 Principles of Animation

Disney's 12 Principles of Animation allows animaters to create high-quality, believable, and entertaining animations. It helps them create characters and objects that move and behave in a natural and believable way.

Squash and Stretch distorting an object to emphasize its weight and give it a more realistic feel. Anticipation prepares the audience for an action by showing a character's intent before the action is performed. Staging involves arranging characters and objects in a scene in a way that makes their actions and intentions clear to the audience. Straight Ahead Action and Pose-to-Pose These are two different approaches to creating animation. Straight ahead animation involves drawing each frame of an animation in sequence, while pose-to-pose animation involves creating key poses and then filling in the in-between frames. Follow Through and Overlapping Action they involve adding extra movement to a character or object to make its actions more natural and fluid. Slow In and Slow Out means to easing into and out of an action to make it more realistic and smooth. The Arcs prociples nvolves using curved lines to create more natural movement in animation. Secondary action is adding another movement or animation to the character or object to express how they feel making the animation more complex and interesting. Timing is controlling the speed of an action. Exaggeration exagerating movement or action communicates the intetions and emotions to the audience better creating a entertaining animation. Solid drawing This principle involves creating characters and objects with a sense of weight, balance, and volume. Appeal involves creating characters and objects that are visually appealing and interesting to the audience.

The 12 principles help to establish a common language and understanding among animators. By fallowing them animators can communicate more effectively with each other, beacuse they will know what the text step will be.